STEAM

Evolving STEAM learning process during remote lessons.
COVID-19 pushed the global educational industry into a new digital era! Many educators were forced to search for and embrace EdTech that can improve students’ distance learning experiences and keep them engaged during remote classes. Augmented Reality (AR) is one of the technologies that gained tremendous popularity at K-12 due to its ability to provide an interactive and immersive learning environment to learn STEM subjects for students of all ages, keep them focused and encourage in-depth learning. AR allows for an image or video to be placed in the real-world when utilizing compatible devices.

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Management

Derrick Martin
Director of International Development
Evolving STEAM learning process during remote lessons. COVID-19 pushed the global educational industry into a new digital era! Many educators were forced to search for and embrace EdTech that can improve …
Elizabeth Lua Morfin
Director of Administration- Co founder
Evolving STEAM learning process during remote lessons. COVID-19 pushed the global educational industry into a new digital era! Many educators were forced to search for and embrace EdTech that can improve …
Dixie Aragon
International Director - Co founder
Evolving STEAM learning process during remote lessons. COVID-19 pushed the global educational industry into a new digital era! Many educators were forced to search for and embrace EdTech that can improve …